Pull back & release.
Drag to choose a direction. A limited aiming cue helps you plan the opening move.

A collectible wrestling RPG built around aim-and-release matches and the career of your own stable of original wrestlers.
The planned singles format places one collectible figure on each side. Aim a launch, use controlled rope rebounds, and create an opening for a pin.
Stamina supports actions; Resilience reflects match wear and resistance to pins. Launches, impacts, and pin timing are design targets being developed and tested.
Drag to choose a direction. A limited aiming cue helps you plan the opening move.
Positioning and controlled rebounds shape each launch. Wait for movement to settle before the next phase.
Create a knockdown and an eligible cover opportunity. Pins depend on the match state, not just a collision.
AI-generated concept visualizations based on the game design document. Characters, interfaces, and final game art may change.
The career design follows a stable from a rundown local gym toward larger wrestling circuits. Planned systems include collecting and training figures, selecting bookings, managing travel and recovery, and developing allies and rivals.
Rubber and painted figure finishes, career outfits, and entrance music are part of the visual and collection direction. Final content, release scope, and dates have not been announced.